Theorycrafting guides
Learn where every League of Legends number comes from: gold, damage, scaling, builds and more. Explained with the game’s real formulas, plus the tools to put it into practice.
Damage & offense
How damage is calculated in LoL The real damage formulas in League of Legends: how armor and magic resist reduce damage, in what order penetration applies, and what effective HP (EHP) means. Read guide → Damage types in LoL The three damage types in League of Legends: physical (stopped by armor), magic (stopped by magic resist) and true (ignores everything). What adaptive damage is and why mixed damage pays off. Read guide → Penetration and lethality in LoL How armor reduction, percent penetration and lethality (flat penetration) work, in what order they apply, and which targets each one is best against. Read guide → Crit in LoL How critical damage works in League of Legends: how much it multiplies, why crit chance caps at 100%, how many crit items are worth it and what makes Infinity Edge special. Read guide → Attack speed in LoL How attack speed works in League of Legends: bonus vs base, the 3.003 attacks-per-second cap, how it multiplies your DPS and on-hit damage, and when it stops paying off. Read guide → Attack range in LoL How attack range works in League of Legends: the difference between melee and ranged, why marksmen punish in lane, and how reach defines kiting and fights. Read guide →
Defense & sustain
Health vs resistances in LoL Why health and resistances multiply in effective HP, what the “armor ≈ health + 100” balance means, and how to decide between more health, more armor or more MR based on the damage you take. Read guide → Shields in LoL How shields work in League of Legends: they absorb damage after resistances, so they’re amplified by armor and magic resist. Normal vs magic vs physical shields, and how they block true damage. Read guide → Healing, lifesteal and grievous wounds (antiheal) in LoL How healing works in League of Legends: lifesteal, omnivamp and ability healing, and how grievous wounds (antiheal) cut it by 40%. When to buy antiheal and against whom. Read guide → Tenacity and crowd control in LoL How tenacity works in League of Legends: how much it cuts crowd-control duration, which types it does NOT reduce (knockups and suppression), how it stacks and where to get it. Read guide →
Mobility & haste
Movement speed in LoL How movement speed works in League of Legends: the base, the 415 and 490 soft caps that make it return less, how slows interact, and why each point matters so much. Read guide → Boots in LoL Boots guide for League of Legends: why movement speed wins fights and lanes, the difference between combat and utility boots, and how to pick based on your champion and the enemy. With the real boots roster and movement-speed soft caps. Read guide → Summoner spells in LoL A guide to League of Legends summoner spells: what each does, their real cooldowns (Flash 300 s, Ignite 180 s, Teleport 360 s…), which to take by role and why Flash decides almost every fight. How to manage your Flash and the enemy’s. Read guide → Ability haste in LoL What ability haste is in League of Legends, why it replaced the old “% cooldown reduction (CDR)” and why it has no real diminishing returns. The formula, where to get it and how much it’s worth in gold. Read guide →
Gold & farming
Gold efficiency in LoL What an item’s gold efficiency is, how it’s computed from the gold value of each stat, and why 100% doesn’t always mean the item is good. Read guide → CS and gold per minute in LoL How CS (last hits) turns into gold in League of Legends: how much each minion is worth, CS-per-minute benchmarks, and why improving your farm gives a gold lead that doesn’t depend on killing anyone. Read guide → Where gold comes from in LoL Every gold source in League of Legends: passive gold, minions, kills and assists, turret plates and objectives. How much each one gives and why the steady gold from farming beats the risky gold from fights. Read guide → How to farm in LoL Practical farming guide for League of Legends: how to last-hit, how to CS under your tower without losing minions and when to leave lane to catch up. The skill that gives you the most gold, step by step. Read guide → When to recall in LoL How and when to recall in League of Legends without giving up gold: reading the wave state, going back with enough gold to finish an item and not losing XP or turrets. The back-timing guide to level and climb. Read guide →
Builds & runes
How to build optimally in LoL How to decide your build: the trade-off between damage (DPS and burst) and survivability (EHP), why purchase order matters and how to read the matchup (armor vs MR, squishy vs tank). Read guide → Buy order in LoL How to choose your build’s buy order in League of Legends: why finishing items beats stacking components, what item power spikes are, and when to detour into defense. With real damage per number of items. Read guide → Defensive & situational items in LoL When to detour into defense in League of Legends: why health and resistances multiply, which active items (Zhonya’s, Guardian Angel, Mercurial) win a fight on their own, and when to slot anti-heal. With the real EHP per resistance point. Read guide → Runes and their value How to build a rune page with intent: choosing the keystone, the secondary tree, and the real value of stat shards as free gold. Read guide →
Scaling & power spikes
Champion scaling in LoL Riot’s real growth formula: how health, damage, armor and other base stats rise with level, why they grow faster later on, and how to compare early- and late-game champions with no items. Read guide → Levels and experience (XP) in LoL How experience works in League of Legends: how much XP minions give, how it’s shared in lane, and why levels 2, 6, 11 and 16 are power windows. A level lead is free damage and resistances. Read guide → Game phases in LoL What early, mid and late game are in League of Legends and how your plan changes in each: who’s strong early and who scales, when to shift from farming to grouping, and how to play your strong phase. With real scaling curves crossing by level. Read guide → Power spikes in LoL What a power spike is, when they happen (levels 6/11/16, maxing a spell, completing items), and how to play around your spikes while dodging the enemy’s. Read guide →
Macro & strategy
Map and wave control How to manage the wave (freeze, slow push and shove) to create map pressure, win recall tempo, enable roams and dives, and set up objectives like dragon, herald and baron with the right vision. Read guide → Neutral objectives in LoL A guide to League of Legends epic objectives: when each spawns (dragon ~5:00, Voidgrubs ~6:00, Herald, Baron at 20:00), what they give (Dragon Soul, turret damage, empowered minions) and why controlling them wins more games than farming kills. With the real timeline. Read guide → Bausen’s Law in LoL What Bausen’s Law is in League of Legends: TheBausffs’ strategy of dying over and over yet still gaining gold. The real math behind it — kill bounty depreciates to a 50 floor, plates are worth a fixed 120 — and when it’s worth it (and when it isn’t). Read guide → Matchups and counters in LoL What a counter really is, how lanes change with range, trades and power spikes, and how to itemize against the enemy (armor, MR, Grievous Wounds, tenacity) to flip a losing matchup. Read guide → Roles and positions in LoL What each position does in League of Legends (top, jungle, mid, ADC, support), which champion classes play each one and how to pick your role. A guide to start understanding the map and your job on the team. Read guide → Champion classes in LoL League of Legends champion classes explained: what each archetype does (assassin, mage, marksman, tank, fighter, support), which stats and items it wants and how it behaves in a fight. The base for understanding any champion and building it. Read guide → How to read a tier list and win rate without fooling yourself What win rate, pick rate and ban rate actually mean, the biases that distort them, and how to combine statistics with theorycrafting to pick your champion. Read guide → How to climb in LoL How to climb in League of Legends without relying on luck: why farming is guaranteed gold, why you shouldn’t tilt over a bad streak (sample size) and how to prioritize waves and objectives over shaky kills. Read guide →
Game modes
ARAM strategy and builds How ARAM is really played: one lane with no trips to base, poke versus all-in comps, sustain, health and mode-specific items, and when to group or poke from the choke. Read guide → Arena in LoL League of Legends Arena mode guide: how the 2v2v2v2 works, team health and rounds, what augments (silver, gold, prismatic) and prismatic items are, and how to build a duo that lasts to the end. To start playing Arena without getting lost. Read guide → TFT basics guide How components combine into completed items, what traits are and their breakpoints, how to build a comp with a carry and frontline, and when to level or roll. TFT basics explained clearly. Read guide →
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