Champion scaling
How base stats scale per level — with Riot's real formula in plain sight.
Pick up to 3 champions to compare their scaling
Riot formula: value(level) = base + growth × (level−1) × (0.7025 + 0.0175·(level−1)). Attack speed scales differently: base × (1 + growth%·(level−1)).
About this mode
Every champion is, deep down, a set of numbers: a base health, a base damage and a per-level “growth” for each stat. This tool lets you pick up to 3 champions and see how those base stats (health, AD, armor, MR, attack speed, mana, regens) scale level by level, with no items in the way.
The key is that the formula is in plain sight: value(level) = base + growth × (level−1) × (0.7025 + 0.0175·(level−1)). Attack speed is the exception: it scales as base × (1 + growth%·(level−1)). That is how you understand why a champion “starts strong” or “scales better late”.
FAQ
Why is growth not linear?
Riot multiplies growth by a factor that increases with level (0.7025 + 0.0175·(level−1)). So you gain less stat in early levels and more later: at level 18 each growth point yields 100%.
Does it include items or runes?
No. Here you see only the champion BASE stats to understand pure scaling. To add items and see damage, use the Build Lab.
Does attack speed scale the same?
No. Attack speed uses its own growth % over the base, not the general formula. The tool flags it with an asterisk.