Gold
Charge Transfer II
Usually offered at the 2nd pick (3-2).
Effect
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Patch changes
We track this augment’s changes from patch 16.13.
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Usually offered at the 2nd pick (3-2).
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
We track this augment’s changes from patch 16.13.
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.